"Applying game mechanics to functional software" by AJK

Amy Jo Kim, social architect (I like that term), has given an interesting presentation at Etech. This is probably not that recent, but I only stumbled upon it today. She has interesting slides how we can use game mechanics to encourage interaction in social software. A set of 5 simple rules that can be applied and are already used in a lot of social software:
  1. Collecting
  2. Earning points
  3. Feedback
  4. Exchanges
  5. Customization
We-make-money-not-art gives a nice round-up of the presentation. Links: