Completely Finito !
June 5th, 2006
Well, my paper is finished, after almost a year of brainstorming, discussing, choosing and writing. I can say: “enough!”. I needed to keep my feed reader closed this week because I kept on putting new stuff in the paper. But finally it has come to an end.
I am pretty happy with the result. It was a very interesting experience and I hope to use the theory later on in other projects. This is what I find the most interesting and I would really love to work further in this area after my graduation.
Anyway like I always promised, here is the pdf of the full paper. Feel free to look into it. I’m going to print it tomorrow(06-06-06:)) morning so if you find a mistake, please do mail me on jesse at f4l dot be . Other remarks and suggestion also always welcome.
Download the paper (pdf, right click – save as…)
Now a little thank you, to all the people that helped me out:
- First of all, my promoters and lecturers: Niels Hendriks and Kris Aerts.
- Arun Rattan & my mom for reviewing the text. I couldn’t have done it without those two guardian angels ;) .
- All my test users of the project, who provided me with valuable feedback.
- The people who attended my presentation at Barcamp and gave me feedback.
- Of course my colleague students for their view on my subject.
- Everyone else, with whom I talked about my ideas.
Well what’s next, actually not that much (WOOHOO!!) . I need to present my paper in front of the jury the 22th of June. I’ll post the presentation. I still have some projects running that urgently need to be finished.
I’m not sure yet, what to do with the blog. I’ll probably keep on posting my findings on the “world live web”.
As a bonus, here is the contents of the paper. Have fun with it and let me know what you think.
Introduction 1
Abstract 2
Contents 3
1. The shift from WEB 1.0 to WEB 2.0 5
1.1 Introduction 6
1.2 What is the WEB 2.0? What is the difference with WEB 1.0? 6
1.3 WEB 2.0: a buzzword, marketing term or useful evolution of the web? 6
1.3.1 Usability 8
1.3.2 Economy 9
1.3.3 Design 9
1.3.4 Standardisation 10
1.3.5 Remixability 11
1.3.6 Convergence 1.3.7 Participation 12
1.4 Online content in a WEB 2.0 environment 13
2. Online content 14
2.1 Introduction 15
2.2 Evolution of the web 2.2.1 The static web 15
2.2.2 The world live web 16
2.3 Importance of online content 16
2.4 Contributing online content 17
2.5 Creating content no longer for the elite early adopters 17
2.6 Interacting with online content 18
2.7 The upward spiral of syndicated content 19
2.8 Content interaction models 21
2.8.1 CIM 1: Content is the same as User Interface. 21
2.8.2 CIM 2: Content lives in the database. 22
2.8.3 CIM 3: User generated content 22
2.8.4 CIM 4: Syndication 23
2.8.5 CIM 5: Web service 24
2.9 Use of new Content interaction Models 27
2.9.1 Amazon S3 27
2.9.2 Ning.com 27
2.9.3 Flickr.com to Amazon S3 27
2.10 Consequences of WEB 2.0 Content Interaction Models 27
3. Network of services 29
3.1 Introduction 30
3.2 Network effect of services 30
3.2.1 What is a network effect? 30
3.2.2 Network effect of services 30
3.3 Consequences of network effect 31
3.3.1 Accelerating innovation 31
3.3.2 Increasing competitive services 31
3.3.3 Increasingly specialized services 31
3.3.4 User empowerment 31
3.3.5 Standardisation 32
3.4 Advantages for the service provider 32
3.4.1 Value of content increases
3.4.2 Drive people to your stuff 32
3.4.3 Less central development 33
3.4.4 Advertising 33
3.4.5 Pay-for service 33
3.4.6 Partnerships 33
4. Project: Metathings.com 34
4.1 Introduction 35
4.2 The theory behind Metathings 35
4.2.1 Remixability
4.2.2 Content Interaction model: Syndication
4.2.3 Participation 36
4.3 Testing phase 36
4.4 How did I come to Metathings concept? 36
4.5 How did I come to my conclusions? 37
4.5.1 During the test period 37
4.5.2 After the test period 37
4.6 The conclusions 37
4.7 The future of Metathings 38
Conclusion 39
Bibliography 40
Webliography 40
Acknowledgments 42
